Fall 2015 catch-up!

The gaps between postings are getting longer and longer.

For those who might have come back to check on the blog now and then, I apologize for this! 2015 has been quite a whirlwind. After starting Mad Microbe Studios, I’ve found myself buried in work. Which is a GOOD thing, however, its also nice to have a moment to come up for air and just do some fun things here and there.

In the past 7 months we’ve gotten to work on several shots ranging from 4K to 8K for a Nat Geo full dome/planetarium  film that will be running at various science museums around the US, about 200 40 foot hologram animations for an event in Spain celebrating the launch of a new pharmaceutical company, a few science animations and some micro medical shots which will be used in an upcoming Sci Fi feature film. I hope to be able to share more about some of these projects here and on my company website Mad Microbe Studios.

Until then, here is a hodge-podge of  experiments I’ve posted on Vimeo over the past few months. Most involve my favorite Cinema 4D plugin: X-Particles….

X-particles worms. Just a test using particles emitted from the coiled tubes. Particles are traced using the xpTrail obect. And then I applied the xpSplineMesher to the trails to get the worm-like tendrils. Light/shadow settings and SSS could be better. Its a bit flickery!

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Golden Crown. After downloading some great metal shaders from Donavan Keith at Cineversity, I tried my hand at molten gold. I also happened to catch up on Game of Thrones last spring  :) (prior to creating this). X-particles liquids.

Here are the shaders. You may need a Cineversity Subscription.

http://www.cineversity.com/vidplaytut/cinema_4d_reflectance_metal_materials_preset

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Another x-particles spline mesher test. xpSplineMenher is one of my favorite tools in XP3.

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Very annoying cloned hand animation. Play it loud.

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ARNOLD for C4D! Here is the first and last test I’ve had a chance to try using the great new Arnod for C4D render engine along with x-particles. Your usual fare of swirling particles. Really want to sink my teeth into Arnold some more.

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A little XP landscape flyover with growing XP-trails that I had fun with.

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And one last test using trails to wrap onto the surface of an asteroid.

Will post more as soon as possible.

Thanks for coming by!

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