Cinema 4D Aerodynamics and Motion Camera Test

Was messing around in Cinema 4D with no particular goal in mind. Decided to give the new aerodynamics feature a go which, like so many  things in c4d,  was a piece  of cake to set up. Added a physical sky, a touch of sub surface scattering to the paper whirligigs and used a tracer object on them to mimic dynamic trailing strings.  Rendered with the Physical renderer, and post work done in AE with a touch of Looks, OF and RSMB.

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