Microfloaties is a FREE* tool for Cinema 4D that lets you quickly add floating dust particles to your scene. It’s a rig fashioned from some of the mograph tools (cloners and effectors), some xpresso, and given specific user data to control the amount, size and speed of the dust particles, as well as the scale of the area they occupy in your scene file. Microfloaties requires Cinema 4D R12 Studio. You will need to have the mograph module and dynamics for Microfloaties to work properly. Special thanks to C4D-ers Dominic Faraway and Brett Morris for their feedback and assistance.
You can grab it here: MICROFLOATIES This zip file contains the Microfloaties C4D project file as well as a library file for use with your Content Browser in Cinema. If you wish to keep Microfloaties handy in your Content Browser, just drag the microfloaties.lib4d file into your Browser folder found within Maxon>Preferences>Library folders. Here is a tutorial to help get you started. Enjoy!
(*By FREE I mean feel FREE to make a donation if you have found Microfloaties to be useful to your work. Thank You )
To all who have been asking about adding functionality to allow the change of materials and cloner objects… Yes, I do intend to look into adding these functions to a future version of Microfloaties. For now, it is what it is
It’s nice to have text tools built right into Cinema 4D, especially when considering that in some 3D apps you would need to create your text elsewhere and then import. Even so, there is definitely room for improvment of these tools.
One little tip I’d like to share here might be helpful to those of you wishing to create text that uses sub/superscripts. Unforuntately there are few controls beyond font style, height and vertical/horizontal spacing of type when using the MoText object, and only one style can be applied at a time, so there are limitations.
If you wish to create sub/superscripts natively in c4d, you might be able to get away with this faux-script solution I discovered:
• Add a MoText object to your scene (Mograph menu>MoText in R12).
• Make sure your text is aligned LEFT for this example.
• In the attributes manager, hit return where you wish your subscript to begin.
• Add enough character spaces prior to your subscript characters so the text is pushed to the right far enough not to have any characters on the line above it.
• For SUBSCRIPTS, enter a negative value of whatever the text height is in the “vertical spacing” box (may need to tweak the value by eye).
• For SUPERSCRIPTS, enter double the value of the text height into the vertical spacing box.
For true super/subscripts you would want the font size to be ~75% of the normal text, but unfortunaltely, as mentioned above, you cannot have multiple font sizes/styles applied to the same block of text. Maybe we can get some more precise tools (kerning, multiple styles) in a future upgrade of Cinema 4D.
In part 1 of this tutorial I will show you one technique for modeling “spongy bone matrix”, the cavernous mesh-like bone tissue found deep inside human bone.
Even if you aren’t a medical animator, or have no interest at all in science visualization, I think you may learn a few things about metaballs and the mograph module. The mograph tools in cinema 4D are not only great animation tools, but useful modeling aids as well.
Part 2 will cover texturing, lighting and rendering.
UPDATED version: November 21, 2010
• Trimmed some fat and boosted the audio.
Here’s my first recorded tutorial for Cinema 4D which covers a quick way to simplify very dense splines. Now and then the point count on an editable spline will get away from you, maybe due to having used a plugin to generate the path or from having subdivided it 8 times too many.
Here’s a method you can use to generate a lighter spline which utilizes the Mograph module. As I said, it’s my first, so be kind Hopefully the info is clear and you will find it helpful.
(I’d recommend clicking the fullscreen toggle for better visual clarity)
You can also check out the Remotion plugin DiTools which includes a spline simplifier tool (among MANY other useful tools!)
DiTools Link. Click here for info on the plugin
The plugin OneSpline by Kuroyume generates a single spline based on all of its spline children.
I used this plugin to initially create the paths used in the tutorial.
OneSpline Link. Click here for info on the plugin
A tweet from a twitter friend having workflow problems while working in Cinema 4D prompted the need to share this little tidbit. Sorry, no fancy video cast, just plain old fashioned black type on white screen.
When you’re working with large complex scenes in c4d with multiple cloners and several other heavy objects, one must often switch the editor Level of Detail (LOD) from high to medium (or low).
This speeds up your workflow considerably in most cases as there are many less polys to calculate on screen. Unfortunately when switching LOD to a lower setting, your cloners are affected as well: the total number of clones are diminished and their placement altered.
If you prefer to keep your cloners unaffected by editor LOD settings, simply add a Display Tag to your cloner, and force the LOD to “High”.
If you want your cloners to ALWAYS default to high LOD, simply add a cloner to your scene, then add a display tag with LOD forced to High as described previously. THEN, with the cloner selected, go to your attributes manager, and in the EDIT menu there, scroll down to set as default.
Now whenever you add a cloner to your scene, it will have the display tag attached and it will be set to high LOD.
Make sure you apply this tip to Mograph Matrix Objects as well if you use these in your scenes.