Cinema 4D Aerodynamics and Motion Camera Test
Was messing around in Cinema 4D with no particular goal in mind. Decided to give the new aerodynamics feature a go which, like so many things in c4d, was a piece of cake to set up. Added a physical sky, a touch of sub surface scattering to the paper whirligigs and used a tracer object on them to mimic dynamic trailing strings. Rendered with the Physical renderer, and post work done in AE with a touch of Looks, OF and RSMB.