Cinema 4D R13 + SSS + Physical Renderer
Just got Cinema 4D R13 and thought I’d see if i could figure out some of the new rendering features, mainly the new sub-surface scattering system as well as the the physical renderer and camera. Struggling a bit, but challenges make this stuff more fun.
I was inspired by Maxon’s marketing image for R13 of the grapes by Marijn Raeven, which I’m sure many of you have already seen. Didn’t want to waste time modeling anything, so I did the next best (i.e. easiest) thing, and cloned a bunch of dynamic spheres and applied SSS. 13 minutes later I had this image.
Over the next few months I’ll see if I can reign in the times and quality to see if its feasible to use physical rendering in animation production, but in the meantime I think I will be sticking with R12.
Here is the first image I created. Its a model of a trichinomas (yucchy parasite). I chose it as I thought it would be a good object to test the SSS due to its general blobbyness. Its a starting point. Still a ways to go…