Playing with the Mograph Extrude object…
Just a C4D doodle, playing with text and the mograph extrude object. Applied a shader effector to the extrude object to alter visibility and scale of extrusion with the noise shader. Nothing groundbreaking here but fun to explore.
I think the GI looking text on the reflective cyc might be a bit overdone these days– so easy to do.



For reference…




Looks good. I’ve been really into sub-poly displacement, studying that intensively. I wonder how that would look on this, instead of MoGraph extrusions? You could probably get pretty similar looks, and quite different ones, as well…
Looking forward to your tut on Procedural Modeling…