Procedural Modeling in Cinema 4D: McGuyver Style! Sneak Peak…
Working on a tutorial that will show you how to create this tiled cell image below with nothing more than a rubber band and a paperclip. Actually, a sphere, plane, and a disk primitive. Plus a little help from some Cinema 4D generators…
Took it a little further….




Sounds great – looking forward to it.
Love seeing the variety you are able to inccorporate in your work.
Awesome. Can’t wait! Thanks in advance for what I’m sure will be an amazing tutorial.
Nice!
nice render too
whats the render effect? sya the glow…
looks yummy
looking forward
Cooooooool! Looking forward to seeing how you did this.
Hi,
i tried to do this organic look but don´t get this random shapes.
For what to you use the disc???
Looking forward to see your tut!
Mikel
Joel, just stumbled across your blog, it is so useful. I have just started creating medical animations in C4D for my company, and there are not many useful resources out there. Its hard to go from zero to decent animation, even though C4D is so powerful for this stuff.
We have our first project now, and I have no idea how to create this cell wall which is key to the mechanism of action! Is there any way you could post up the tutorial or maybe a link to something similar?
You are a legend!
Dan
Looks excellent
I hope you release the tutorial
Kind regards
Dennis
I’d love to see that tutorial!
Beautiful!! I’d love to see this tutorial, too!
still waiting on the tutorial…a few lines would be helpfull like for example how to set something like this up
Sorry–really dropped the ball on that one didn’t I. I’ll see if I can fit in SOMETHING whether a vid or a written walk through this weekend. Sorry about that and thanks for the interest.
Hi there – jus stumbled across this, doing some membrane work myself. How about just a quick description? Looks like you’ve got some soft body work applied?
Hi Joel. Beautiful work!!! I’d love a quick walkthrough on how you created this. Or, if you don’t have time to put a tutorial together, I’d love to at least take a look at the .c4d file to see what functions you used to construct this scene.
Regardless, great work!
Best,
David
dprobers [at] fas.harvard.edu
Apologies for the loooong delay. I will post the file here for the next day or 2 . I don’t promise any explanation yet to how it’s constructed but you can examine the file and see for yourself for now. In a nutshell, there is a connect object containing the geometry onto which the cells are cloned. Still hoping to do a proper video tut soon. Thanks for your patience.
file:
http://dl.dropbox.com/u/19000888/Procedural%20Cells.zip
Wow, Joel. Thanks!!!
Thanks Joel,
Been following this post since I replied, waiting for a tutorial! Client project is long gone, but looking forward to figuring out from the C4D file.
Thanks for taking the time to upload!
Cheers,
Dan
Hi Joel,
Just wondering where I can get the “Translucent 1.6″ plugin used in this file. I searched for it online but couldn’t find a plugin by this name.
Thanks,
David
http://www.vreel-3d.de/plugins/Translucent_Doku/links.html
You could just remove it from the material and create your own SSS. I prefer using that shader for SSS. Fast and good results.
I thought that might be the site for “Translucent 1.6″, but noticed that vreel only offers Translucent Pro 1.5. Regardless, I think I’ll try your suggestion first.
BTW, thanks again for sharing and for being so generous. I’m learning a lot from your brilliant work!
David
Very kind to post the scene file. Thank you!
thanks for sharing the file joel! it’s wonderful to see such great use of generators and deformers!
Hi Joel,
I really appreciate you posting this. Your work is brilliant!
I’m a newbie at C4D and am trying to illustrate an axonal cross-section and have been playing around with your construction rig to generate the lipid bilayer:
http://www.technionmed.com/itch/Phospholipid_Bilayer.tif
I like the results so far, but I can’t figure out how best to put the bilayer onto an axon that I generated with sweep nurbs, a circle and a spline:
http://www.technionmed.com/itch/Neuron_013e.tif (ignore the hideous texture fail)
Anyway, I suspect that there must be a way to bake the lipid bilayer as a texture and apply it to the editable axon object, but I’m having trouble figuring out how to do it and preserve cross-sectional appearance of bilayer.
I understand if you don’t have time to give specific advice. But, any direction or input you can provide would be much appreciated!
Thanks again!
David