joel•O•tron

Playing with the Mograph Extrude object…

Posted in Cinema 4D, Experimental by Joel Dubin on July 7, 2011

Just a C4D doodle, playing with text and the mograph extrude object. Applied a shader effector to the extrude object  to alter visibility and scale of extrusion with the noise shader. Nothing groundbreaking here but fun to explore.

I think the GI looking text on the reflective cyc might be a bit overdone these days– so easy to do.

For reference…

A bit out of Character…

Posted in Cinema 4D by Joel Dubin on July 2, 2011

Five or six years ago I was contracted to design and build a character for an up-and-coming game company. It was really my first character gig, but was excited to dive in and give it a shot. Not sure if the game ever saw the light of day (not much of a gamer actually) but it was a fun project to work on and learned a lot in the process.

Never finished it completely–the boots were meant to be snowboard boots (Its Danté, the Snowboarding  Demon from Hell!), textures were never  refined and sub surface scattering’s a bit blown out. There are some anatomical problems too. Blah blah blah…

But thought I’d share anyway–just to show that it’s not always microbes and slime for me.

 

Procedural Modeling in Cinema 4D: McGuyver Style! Sneak Peak…

Posted in Cinema 4D by Joel Dubin on July 1, 2011

Working on a tutorial that will show you how to create this tiled cell image below with nothing more than a rubber band and a paperclip. Actually, a sphere, plane, and a disk primitive. Plus a little help from some Cinema 4D generators…

Took it a little further….

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