Cinema 4D Quick Tip #002: Simplify Dense Splines
Here’s my first recorded tutorial for Cinema 4D which covers a quick way to simplify very dense splines. Now and then the point count on an editable spline will get away from you, maybe due to having used a plugin to generate the path or from having subdivided it 8 times too many.
Here’s a method you can use to generate a lighter spline which utilizes the Mograph module. As I said, it’s my first, so be kind
Hopefully the info is clear and you will find it helpful.
(I’d recommend clicking the fullscreen toggle for better visual clarity)
Resources:
You can also check out the Remotion plugin DiTools which includes a spline simplifier tool (among MANY other useful tools!)
DiTools Link. Click here for info on the plugin
The plugin OneSpline by Kuroyume generates a single spline based on all of its spline children.
I used this plugin to initially create the paths used in the tutorial.
OneSpline Link. Click here for info on the plugin



That’s a clever tip! Thanks.
But you sure are a ramblin’ man!
Sorry–I was born a ranblin man
And its SUNDAY
DUDE! thank you so much, you saved my ass creating camera paths from a helix!
Glad you found the tutorial helpful.
Thanks, I’ve been looking for a solution like this for a while.
)
My issue was using a spline path for animating vehicles.
As this was over rough ground I had to do a lot of manipulation of the points, causing irregular spacing and consequent speed variations
I’d not found a way to automatically redistribute those points evenly along the spline and had to do it manually.
Your tutorial is a fine solution for this.